![]() When coupled with the “A Good ‘ol Thumping” enhancement, I could position myself to drop on enemies, triggering a flesh-tearing explosion. Opt to add the spider upgrade to your leg, and you’ll cling to the wall-pads typically used for parkouring through the environment, giving you time to devise your assault tactic. Further motivation is found by collecting cassette tapes and chips hidden across each level, which open short but imaginatively designed challenge stages. But Johnny’s variety of power-ups goaded me into returning to previously played levels. Normally, I feverishly devour FPS campaigns like a bucket of movie popcorn as I race toward the credits. Although there are plenty of add-ons, the ability to restore health every time you pulverize an opponent is one of the more seductive selections. Scattered across Paradise’s neon-hued battlegrounds are Splice machines that offer upgrades in exchange for the coins dropped by defeated adversaries. The “cheg” or chainsaw leg is probably the most visceral act of wanton carnage I’ve enjoyed in gaming all year.Ĭleverly, the Cheg, as well as your cortex, and other limbs of Johnny’s cybernetic body can all be augmented. A button tap sends Johnny sliding with his chainsaw leg gnashing through processions of doomed enemies. Early on, you’ll find yourself in a ramp-filled chamber that looks suspiciously like the indoor skate park showcased in the first Tony Hawk game. Joyfully, Turbo Overkill doesn’t make you wait more than a few minutes to see the star of the show: a chainsaw mounted to your leg. I haven’t found a situation where the sacrifice was worth it. Alt-fire tosses one of the guns, letting you stagger a foe, but you’ll halve your firing rate for a few seconds. The sole blemish is with the game’s Uzis. Most developers might have shoehorned in puzzles built around weapon functionality, but Trigger Happy Interactive lives up to its moniker, letting you kill as you like. The Twincendiary can switch from a Gatling gun to a flamethrower, while the Launcher’s room-clearing rockets can be denoted on the way to their target. But nearly all of Overkill’s reload-free weapons are astonishingly fun to use. ![]() Often, there are several duds in most first-person shooter arsenals. Sure, you’re vulnerable during the subsequent cooldown, but the risk is usually well worth it. The magnums let you charge up an explosive round that locks onto multiple hostiles. But like all of the game’s guns, they also have an alternate firing capability. With a brisk firing rate and plenty of stopping power, they’re able to take down foes with a shot or two. Instead of starting with the typical anemic weapon, Turbo Overkill rewards you from the start with a pair of magnum pistols. Instead, cyber Johnny lets the bullets do the talking. But beyond the occasional voice-over, Turbo Overkill won’t slow things down with superfluous dialog. Occasionally, NPCs will communicate as you’re speeding through the labyrinthine levels. ![]() You play as Johnny Turbo, a bounty hunter tasked with scrubbing the chaos that a rogue AI has spread throughout the cyberpunk dystopia of the paradoxically named Paradise. Like the shooters of yesteryear, there’s no long-winded storytelling to slow Overkill’s breakneck pace. But with a bit of parkour, “turbo time”, a grappling hook, and the ability to slide into enemies with a chainsaw leg, there’s enough innovation to ensure that Overkill doesn’t feel like a substandard rehash. Developer Trigger Happy Interactive might lean on timeworn mechanics like collectible health packs and foes who burst into gooey giblets. But with the release of Turbo Overkill, it almost feels like the publisher didn’t endure two decades’ worth of difficulties. Subsequently, Apogee would endure a succession of layoffs, legal entanglements, a restructuring, and a corporate buyout. At the time, the three-dimensional firefights felt astonishingly visceral, forming memories for a generation of players. Chances are, if you owned an i486 or a Pentium-powered PC during that era, then you probably tried one of their titles. Across the 1990s, the publisher released pioneering first-person shooters like Wolfenstein 3D, Rise of the Triad, Duke Nukem 3D, and Shadow Warrior. Players of a certain age might remember Apogee.
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